A frost giant who aspires to be an elf has captured the local snow elves, imprisoning them in glass terrariums and keeping them safely on his shelf. Stealthily rescue the prisoners and take care of the giant in this encounter for party levels 4-7.
A woman begs for the party’s assistance in reclaiming two sacred relics to help summon an ancient protector. Party Levels 4-7.
In order to protect their livestock from any more surprise roc attacks, a village tasks the party with sneaking into the roc’s nesting grounds and strapping jingle bells to its legs. Levels 4-7.
Farms are having their poultry stolen by a shadowy turkey monster they have named “Turkey Lurkey.” Players are faced with an ethical dilemma: destroy the creature or join him. Party levels 1-3.
An annual feast is interrupted by a gobbling ghost spooking townsfolk. The party must defeat the terrible tom to restore order. Levels 1-3
A city needs help getting rid of a hulking abandoned ship, left rotting in the dock. However, the ship is not as abandoned as previously thought: cultists are using it to summon their aboleth lord. Party levels 12+.
Two encounters in one! A coastal town that is losing 10% of its boats, and a city in terror with a She-wolf on the loose. Party levels 4-7.
A lazy goatherd needs help rescuing his lost goats after using illusory magic to disguise them as chimera. Levels 4-7.
A construction company called “We Be Webbing” is under fire after an elderly customer complains that their indestructible weblock chain technology proved to be very destructible. Levels 1-3.
In this Portal-inspired encounter, players complete various experimental tests into the useful (and morally questionable) applications of portal wands. Levels 4-7.