A frost giant who aspires to be an elf has captured the local snow elves, imprisoning them in glass terrariums and keeping them safely on his shelf. Stealthily rescue the prisoners and take care of the giant in this encounter for party levels 4-7.
In order to protect their livestock from any more surprise roc attacks, a village tasks the party with sneaking into the roc’s nesting grounds and strapping jingle bells to its legs. Levels 4-7.
Two rival shops, Azer’s Blazers and Newt’s Suits, are trying to corner the market on fire-resistant clothing. However, they need to increase demand for their products…which might be easy once the town learns of the fiery dangers that lurk in the dormant volcano. For players leveled 8-11.
Roderick the Crusher, a reformed barbarian, has claimed an abandoned mansion so that he and his nomadic tribe can finally have a home. Trouble is, there are some restless spirits staying there as well. This desert encounter is for player levels 4-7.
In this Coraline-inspired encounter, players must help a worried monastery rescue one of their monks from a frightening duplicate world, defeating the monk’s captors: the Other Father and his Other Brothers. This mountain encounter is for party levels 4-7.
The famous writer Jackson Torrents is having no luck interviewing the ghosts of Oversight Inn. Help the spirits by giving them the courage to come out from hiding and share their stories. This mountain encounter involves combat best suited for party levels 8-11.
A local rock-skipping competition turns ugly as the competitors awaken something bad. Adjustable for any party level.
Pocket-dimension monsters have crawled into our world and need to be caught and returned home in this fetch quest for any party level.
Solve the mystery of why this singing barbershop quartet refuses to leave their prison cell in this dungeon encounter for party levels 4-7.
Sometimes it’s better to let sleeping dragons lie. Can the party steal back the treasure? Any level.