Townsfolk are gifted with light-generating hands, but they’re attracting unwanted attention. Party levels 4-7.
Browsing: Cave
Players help the undead clothier Michael Korpse gather rare spider silk to continue his zombie-friendly clothing line. They encounter dangers, including the spiders themselves as well as a disgruntled wight in this cave encounter for levels 4-7.
A city needs help getting rid of a hulking abandoned ship, left rotting in the dock. However, the ship is not as abandoned as previously thought: cultists are using it to summon their aboleth lord. Party levels 12+.
Two rival shops, Azer’s Blazers and Newt’s Suits, are trying to corner the market on fire-resistant clothing. However, they need to increase demand for their products…which might be easy once the town learns of the fiery dangers that lurk in the dormant volcano. For players leveled 8-11.
The famous horror writer, Edgar Allan Crow, is having an issue with writer’s block. For inspiration, he needs the party to escort him through the abyss, following the voice of his “muse.” This encounter is designed for player levels 12+.
Herbert, a modest farmer, has made wishes on a cursed monkey’s paw with unexpected consequences. Now, he needs the party’s help to reverse the damage he’s caused.
A town is frightened by glowing yellow eyes staring up from the bottom of a pit. Players can boldly descend and solve the mystery of the “eyes” in this cave adventure for party levels 12+.
Pocket-dimension monsters have crawled into our world and need to be caught and returned home in this fetch quest for any party level.
Out of marble, an annoyed half-orc sculptor shoves the party into a retrieval mission. What waits for them there is unlike anything they’ve seen before. Level 12+
Upon entering the local tavern, the party notices that everyone looks strangely uncomfortable. Many have stopped touching their food entirely,…