Browsing: Location

Players help the undead clothier Michael Korpse gather rare spider silk to continue his zombie-friendly clothing line. They encounter dangers, including the spiders themselves as well as a disgruntled wight in this cave encounter for levels 4-7.

The party is asked to assist a bed-ridden gentleman who hid some gifts (and his will) in the Deck of Many Halls. If they can find the right hall, they may be able to easily retrieve the items. Any Party Level.

A frost giant who aspires to be an elf has captured the local snow elves, imprisoning them in glass terrariums and keeping them safely on his shelf. Stealthily rescue the prisoners and take care of the giant in this encounter for party levels 4-7.

A woman begs for the party’s assistance in reclaiming two sacred relics to help summon an ancient protector. Party Levels 4-7.

In order to protect their livestock from any more surprise roc attacks, a village tasks the party with sneaking into the roc’s nesting grounds and strapping jingle bells to its legs. Levels 4-7.

Farms are having their poultry stolen by a shadowy turkey monster they have named “Turkey Lurkey.” Players are faced with an ethical dilemma: destroy the creature or join him. Party levels 1-3.

A city needs help getting rid of a hulking abandoned ship, left rotting in the dock. However, the ship is not as abandoned as previously thought: cultists are using it to summon their aboleth lord. Party levels 12+.