In order to protect their livestock from any more surprise roc attacks, a village tasks the party with sneaking into the roc’s nesting grounds and strapping jingle bells to its legs. Levels 4-7.
Author: Trent
Farms are having their poultry stolen by a shadowy turkey monster they have named “Turkey Lurkey.” Players are faced with an ethical dilemma: destroy the creature or join him. Party levels 1-3.
A city needs help getting rid of a hulking abandoned ship, left rotting in the dock. However, the ship is not as abandoned as previously thought: cultists are using it to summon their aboleth lord. Party levels 12+.
A lazy goatherd needs help rescuing his lost goats after using illusory magic to disguise them as chimera. Levels 4-7.
In this Portal-inspired encounter, players complete various experimental tests into the useful (and morally questionable) applications of portal wands. Levels 4-7.
A giant stone head is dying to know what he’s been protecting in his temple for all these centuries. Explore the ruins, navigating themed rooms and defeating foes, to claim the hidden treasure. Party levels 4-7.
Two rival shops, Azer’s Blazers and Newt’s Suits, are trying to corner the market on fire-resistant clothing. However, they need to increase demand for their products…which might be easy once the town learns of the fiery dangers that lurk in the dormant volcano. For players leveled 8-11.
The famous horror writer, Edgar Allan Crow, is having an issue with writer’s block. For inspiration, he needs the party to escort him through the abyss, following the voice of his “muse.” This encounter is designed for player levels 12+.
In this parody of a parody, players must help Shaun the Faun retrieve his girlfriend and defend the Whimchester Tavern from an onslaught of hungry zombies. Encounter is designed for player levels 8-11.
Herbert, a modest farmer, has made wishes on a cursed monkey’s paw with unexpected consequences. Now, he needs the party’s help to reverse the damage he’s caused.