Browsing: Defend

Help a blacksmith transport a sacred flame to another town, all while protecting it from the safety-conscious Smokey the Owlbear and his firefighting crew of woodland critters. This grassland/forest encounter is designed for player levels 4-7.

A local rock-skipping competition turns ugly as the competitors awaken something bad. Adjustable for any party level.

A young cleric needs to pull an all-nighter if he has any chance at passing his final exam. However, some will stop at nothing to see that he sleeps. Protect him at all costs in this city encounter for party levels 4-7.

The brilliant Inspector Wattson is having trouble with his mechanical modifications, and he needs help figuring out what (or who) is to blame. Play private eye in this city encounter for player levels 4-7.

There is something very off with this sea. Mainly that it doesn’t exist and is in the middle of the plains. Solve the mystery for Homer in this encounter for parties level 4-7.

You can pick your friends, but you can’t pick these locks. This is an urban encounter for lock-pickers and others who consider themselves sneaky, or good at killing things, for parties of 12+

Oliver N. Hale has crafted a new perfume that makes people smell like a million GP! The only downside is that it’s attracted the attention of a gold-hungry dragon and his aurumvorax. For party levels 4-7.

You can’t spell Fomorian without FOMO. Help a reformed Fomorian keep his job in town while dealing with some ruffians in this encounter, levels 8-11.

A professional chef, who is also a wizard, has accidentally created a dish that’s granted an entire town the ability to cast “Fireball.” Help him save the villagers from themselves before the town burns to the ground.