An annual feast is interrupted by a gobbling ghost spooking townsfolk. The party must defeat the terrible tom to restore order. Levels 1-3
A city needs help getting rid of a hulking abandoned ship, left rotting in the dock. However, the ship is not as abandoned as previously thought: cultists are using it to summon their aboleth lord. Party levels 12+.
Two encounters in one! A coastal town that is losing 10% of its boats, and a city in terror with a She-wolf on the loose. Party levels 4-7.
A lazy goatherd needs help rescuing his lost goats after using illusory magic to disguise them as chimera. Levels 4-7.
Roleplay as teachers in a school for mischievous fey in this encounter for parties of any level.
A cult of Grung request assistance in a ritual to unlock their inner circle and force a tough decision on the party. Level 4-7.
The party ventures past [village name] in a marshy region of the realm and hears…
A frustrating scavenger hunt with a hungover pirate. Hunt for buried treasure this encounter for Levels 4-7.
We’ve done some leg work finding the best Dungeons and Dragons deals so you can take it easy after that tryptophan kicks…
The Judge is a mechanic that you could use a lot or a little. With his flexibility and strange ability to appear – as poet laureate Shakira once said, “whenever, wherever” – you can toss the judge into an encounter when combat has become a bit too boring, or your players attack in the same way every time.
11/19/23 – Testinggggg. We’ve had some email issues recently that we believe are now resolved so these should get to your inbox as planned…
Farms are having their poultry stolen by a shadowy turkey monster they have named “Turkey Lurkey.” Players are faced with an ethical dilemma: destroy the creature or join him. Party levels 1-3.
Help a blacksmith transport a sacred flame to another town, all while protecting it from the safety-conscious Smokey the Owlbear and his firefighting crew of woodland critters. This grassland/forest encounter is designed for player levels 4-7.
A famous winery is about to run into some worker shortages unless the party can get creative. Potential quest hub for parties of any level.
Get up the hill safely and help an injured group of merchants. Just watch out for the Hobgoblins chucking barrels. Party Level 4-7.
The two-cat rule creates issues for a group of Tabaxis that fear a colony of Modrons are bringing forth the Catpocalypse. A small minigame for parties of any level travelling across the plains.